ubg_3d2d_ray_to_mesh
Syntax:
ubg_3d2d_ray_to_mesh(ray, meshtracker, quick)
Arguments:
Argument Name | Type | Description |
---|---|---|
ray | array | ray structure to use for check |
meshtracker | array | tracker structure that defines the mesh |
quick | bool | whether or not to perform a "quick check" |
Returns: (bool)
Description:
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